The Wheels of Lull is a new dungeon DLC-sized mod for The Elder Scrolls V: Skyrim that adds the outpost of Lull-Mor, one of the farthest parts of Clockwork City. The Dragonborn has to be level 15 to start the quest. It was created by Trainwiz (aka Pastaspace) and published on October 17th, 2014. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled 'Wheels of Lull mod glitch'. A walkthrough for Wheels of Lull's main quest. This doesn't cover sidequests, but does give an overview of Lull-Mor. Last year-ish (late 2019?) I installed the quest mod 'The Wheels of Lull', and this year I finally got down to starting the quest.Things were going smoothly until I entered the Stonehole Mine location recently, where I've encountered an issue that's keeping me from progressing. Skyrim Watch Wheels of Lull. 06 October 2014. Skyrim Watch Wheels of Lull. The latest quest created by modding-genius and train-feticist Trainwiz. Pages 1; VORTEX.
Skyrim The Wheels Of Lull Walkthrough
Content of the article: '[Help] Wheels of Lull quest broken…? no enemies in Stonehole Mine'
Last year-ish (late 2019?) I installed the quest mod 'The Wheels of Lull', and this year I finally got down to starting the quest. Things were going smoothly until I entered the Stonehole Mine location recently, where I've encountered an issue that's keeping me from progressing. I have my suspicions about why this problem is occurring, but I have no idea how to fix it.
I first started the quest around August 2020. The mod worked just fine at the beginning; I was able to fast-travel to Riverwood and speak with the NPC, and obtained the quest item. For the next part of the quest, I went to Stonehole Mine, able to encounter and defeat enemies as I was supposed to. The quest NPC's voice (he's like a little item that babbles at you like Meridia's Beacon) was clearly audible to me. After defeating the enemies at the beginning of the mine, I realized I was low on supplies, and left the dungeon to visit a few major cities. After gathering some supplies, I saved and exited the game to play another time.
Circa September 2020, I started up the game again, but instead of going back to Stonehole Mine, I got distracted and did some vanilla quests, including obtaining the Gauldur Amulet Fragment at Folgunthur. My intention was to clear out a few quests from my journal before actually progressing further into Wheels of Lull. At this time, I also messed with the console commands a bit, using setstage to purposefully make myself fail the quest 'With Friends Like These…' because I wanted it out of my journal. I don't know if that may have affected the quest mod as well.
Finally, in November 2020, I've returned to continue playing through Stonehole Mine. When I entered, there were no enemies, which didn't strike me as odd, because I'd defeated them before. However, progressing further into the game, I have not encountered any of the enemies or events that appear in walkthroughs & videos of other people playing. Specifically:
- I can no longer hear the NPC's voice
- The Poltergeist enemy has not showed up; neither have the ghost enemies that are supposed to show up when you pull the lever near the cavern
- The 'haunted minecarts' and 'blue magical bridge' detailed in this walkthrough have not appeared for me, even though I have followed the necessary steps to the best of my ability
- The enemies, haunted minecarts, & blue bridge are present in YouTube videos of the mod, but not in my game.
I have done some googling and have also looked through the posts/comments on Nexus, but I haven't found anyone else with this problem. To fix things, I've attempted to reload an old save from before I entered the mine in August, but nothing changed. I also tried putting Wheels of Lull at the bottom of my mod load order, but that didn't help either. Is there any console command or something else I can try to fix this? Or will I have to wait for my next playthrough before trying to do the quest mod again?
TLDR; I think I broke Stonehole Mine enemies and events by entering the area, exiting, doing other quests, messing with seemingly-unrelated console commands, and then re-entering the area. Now there's no way to progress through the quest mod's story. Is there anything I can do to fix this?
Here's a pastebin of my mod list and stuff. I'm not well-versed in modding (or Reddit), so I apologize if I've neglected to do something obvious.
Skyrim The Wheels Of Lull
Source: reddit.com
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