Total War Warhammer 2 Aversion

Odrysian Kingdom (TWR2 faction)


“Growth, progress, stability.”

Introducing four Legendary Pirate Lords to Total War: WARHAMMER II, each hell-bent on becoming the very paragon of infamy! With hordes of musket-wielding zombie deckhands, horrific maritime monsters and ghoulish revenants, a new Lore of Magic, pirate-style campaign mechanics and unique new methods of customization, players have an armoury of new tools to command. The World of Total War: WARHAMMER II Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Between ritual-spawned Chaos stacks and Intervention attacks, Total War: Warhammer II can conjure a lot of horrible threats out of nowhere. Unless you have sentries in the ocean (or the High Elves’. Total War: WARHAMMER II. No, but if you make a point to fight the same enemies you can start building bonuses to relationship that overshadow aversion. (This is, coincidentally, why Dwarves and Skaven have been ending up allied in Mortal Empires for some time now despite being natural enemies). And, of course, there are plenty of other.

The Odrysian Kingdom aspires to be something greater than a union of like-minded Thracian tribes. Eschewing the trappings of tribalism, Teres I united many of them following the collapse of Persian ambition in Greece, forming the Odrysian state with himself as king.

Despite the limited scope of Odrysian hegemony - the kingdom is bounded by the Black Sea and the River Danube - they are generally referred to as the 'Kings of Thrace'. Having allied themselves with Athens, the Odrysians spoke Greek and used it as their administrative language. Greek styles also permeated the Odrysian's military culture, its traditional cavalry nobility being augmented by infantry in phalanx formation.

Now that road networks and basic policies have been established, the groundwork is laid for a stable, civilised Thracian society. However, by the beginning of the 3rd century BCE, centralised royal power hasn't overcome tribal politics completely, and the kingdom's territory has effectively shrunk to a third of its original size as separatist tribes have gradually broken away.

Though reduced in stature, the Odrysian Kingdom has survived against the odds. Now, recovering from a period of instability following the death of Alexander the Great, its old enemy Macedon is rising once again. A successful conclusion to its war with Epirus may lead Macedon to attempt the re-conquest of former territory to the north and east, so there is prudence in re-establishing old alliances with the Greek city-states to the south. A united Odrysia could prove more than a match for its aggressive neighbours, and has the potential to conquer the entire region!

War

Odrysia produces some of the finest bowmen in the world, and any Odrysian general would be wise to take advantage of this when considering his army composition. They’re also fearsome raiders, drawing much income from the activity. However, a cultural aversion to the Hellenics means they have a difficult time currying favour with Greek factions.

Note

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