Call To Power 2 Apolyton Download

Call to Power II. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 0 in Group Chat. Prepare to accept history's greatest challenge: build the. Download RIP Version 126 MB Download ISO Version 643 MB Download DVD Version with HD videos 3.4 GB Manual 7 MB Game Extras Various files to help you run Civilization: Call to Power, apply patches, fixes, maps or miscellaneous utilities. May 11, 2019 Call to Power 2 Apolyton Edition Addon (12-Jun-2011 Release) 1111 Blake00, May 10, 2019 The Apolyton CTP2 Source Code team proudly presents the Apolyton CTP2 Edition Revision 1111.

  1. Civilization Call To Power 2
  2. Call To Power 2 Apolyton Download Full
  3. Call To Power 2 Guide
  4. Civilization Call To Power Patch
  5. Call To Power 2 Scenarios

There are a lot of good maps of parts of the world for Call To Power II in the Apolyton section. It is helpful for your scenario to use these maps. The bmp2ctp2 program from Harlan Thompson allows you to create your own map from an atlas. Keep in mind that it can be very difficult to find the right position of a city later on a map. If you create a map for your own or for others you should mark the cities, rivers before you run the bmp2ctp2 program. Before you begin to create a difficult map, make a test with the bmp2ctp2 program. You can also find the following information somewhere in the Apolyton Forum.

by Tobias Teetz
Power

Run the bmp2ctp2.exe -program

Here is the procedere for the Photoshop program (you can use also PaintShop, CorelDraw, etc.):
Open the Terrain colors from the bmp2ctp2 data folder.

Then click file : New.

Give in the width and the hight for example width : 50 pixel, hight: 100 pixel (ratio 1:2)

If you have a white testmap, click Image, Mode, Indexed Color, Palette: Custom , load the CTP2Map from the bmp2ctp2-program.

Use the Eyedropper Tool to take some Terrain colors on your own map.

The program has some mistakes (the color of forest will converted to kelp bed, kelp bed to coral reef, coral reef to grasland).

Paint with the Paintbrush Tool your own map. Save the map as BMP, 8-bit, uncomprimed in the bmp2ctp2 data folder.

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Close the Photoshop and start the MS-DOS (Start, Programs, MS-DOS) from Windows.

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If you give in the command :

you will reach the C:
Find now the folder for the bmp2ctp2.exe and your testmap by commands

NameOfTheDataFolder= your aim data folder

(you can check it by the MS-Dos command:

if file-names are to long in the MS-Dos you find different names: shortn~1)

If you reached the bmp2ctp2 data folder with your testmap and the bmp2ctp2.exe program

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(you can check it by the MS-Dos command: dir)
type:

(instead of input.bmp you should use the name of your testmap, output.txt is a new created textfile, you can call it also wow.txt if you want).

If everything works perfect, you get the message:

The new textfile (output.txt) is now ready for the next working-step. Copy the output.txt in Windows

Open the Call To Power 2>»'«

You will see now a new chat-window
type in this window the following comand:

(output.txt = the created textfile from the bmp2ctp2 program)

Now you should see the created map. Save your map. Ready!

Make a map for a scenario

You need a scanner, a grafic program (like Photoshop, Photo Paint, Corel Draw) , an atlas and the bmp2ctp2 program from Harlan Thompson.

The map should contain cities and geographic specialities like mountains and so on.

The size depends on your demands, but don´t make a map to large (about 400 pixel in width or height should be the maximum).

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Scan the map (e.g. 150dpi, 16,7 million colors) for your scenario, open Terrain Colors from the bmp2ctp2 – program. Click Image, Mode, Indexed Color, Palette, Custom, load the CTP2Map from the bmp2ctp2 program.
Change all colors of the map according the Terrain Colors sample. Work with the Eyedropper Tool, the Magic Wand Tool and the Paintbrush Tool.

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Indicate cities by an unusual landscape (e.g. Polar Mtn or Desert Mtn). It is better to indicate big cities by big unusual spots, small cities by small spots.

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If you have finished all the painting you should change the mapsize by Image, Imagesize. The proportion should not be conserved and the height should be doubled (because in the bmp2ctp2 program the ratio should be 1:2).

The height should not be over 600 pixels otherwise the map becomes to large for the game.

Save the map as bmp, 8-bit, uncomprimed in the bmp2ctp2 data folder.

Continue the working steps like above.

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If you create a new scenario, you should place the settlers in the Cheat-Modus over the indicated landscapes (e.g. Polar Mtn, Desert Mtn) and then build up the cities.

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Call To Power 2 Scenarios

In order to build up the cities in the right sequence and with the correct name, you should look into the data folder: Call To Power 2 / ctp2_data / english / gamedata / civ_str (Apol_civ_str). Give in the correct name of the cities and print the special sequence of cities. This makes city-building much easier.